Wow how much dps should i be doing




















Arms does among the highest single-target, 2-target cleave, and overall damage in the raid even with Sylvanas 's poor setup for Warrior due to the lack of Execute. As such, Arms is surging ahead to the top of the A-tier where Fury was previously. Arms Warriors scale exceptionally well with gear and, especially with Windfury Totem in their group, are putting up some extreme numbers on all bosses.

Arms has exceptional 2-target cleave due to Sweeping Strikes and solid execute potential, but even on pure single-target Arms is now showing up as one of the best specs. They have excellent mobility, the highest damage out of any melee overall when paired with an Enhancement Shaman, and also have access to one of the best raid defensive cooldowns in the game. Rallying Cry is a must-have raid cooldown on several encounters, to the point where most Mythic raid groups will want at least two for the later bosses.

Demon Hunter's biggest strength comes in the form of strong target cleave and burst AoE from. Demon Hunters also have excellent burst thanks to Metamorphosis , which is a powerful 4-minute cooldown. Metamorphosis is quite awkward to plan and use normally, but Sanctum of Domination's encounters are actually looking to be a bit easier than most raids for a 4-minute cooldown, which will be nice for Demon Hunters.

The reason that they are now significantly higher however is because of their ever-increasing single-target damage profile.

After some nice buffs leading up to Patch 9. Monks bring a required raid buff, just like Demon Hunters and Warriors, which already makes them an A-tier specialization purely in terms of desirability.

However, Monks have plenty to offer that still make them excellent for Sanctum of Domination. While Monks are not quite as strong as they were in the early weeks of Castle Nathria, Monks still bring some of the best AoE and cleave in the game, which is still going to be useful on fights like Kel'Thuzad. Their main weakness is single-target damage however, where they are mid-tier compared to other classes.

However, they still have excellent durability, some of the best mobility in the game, and some of the highest burst in the game for both AoE and single-target. Windwalker Monks will be a common presence in raids for Sanctum of Domination. After some significant buffs, Subtlety is back as a dominant single-target Rogue specialization for Patch 9.

There really is not much to say about Rogues; both Assassination and Subtlety actually fill almost identical roles in Sanctum of Domination as possibly the single highest DPS melee specialization, potentially in the top 3 specializations for pure single target damage. Rogues also have exceptional mobility, Cloak of Shadows for an immunity, and Feint for survivability, but that is all window-dressing compared to their raw damage output.

Especially with the new daggers from Sylvanas , Rogues are going to be single-target powerhouses in Sanctum of Domination. After some significant buffs back in Patch 9. There really is not much to say about Rogues; both Assassination and Subtlety actually fill almost identical roles in Sanctum of Domination as possibly the single highest DPS melee specializations, potentially in the top 3 or 4 specializations for pure single-target damage overall.

Especially with the new daggers from Sylvanas , Rogues are going to be single target powerhouses in Sanctum of Domination. Currently Subtlety is performing slightly above Assassination, which is why Assassination is ranked lower here. It is entirely possible this will change however, as there are some other minor differences in their damage profiles related to their Covenant choices which may affect the balance as we learn more about the mythic encounters. August 4 update: Windfury Totem has proven to be one of the most valuable raid buffs for certain melee, specifically for Arms Warriors, Demon Hunters, and Subtlety Rogues.

If your raid has a group of 4 of those classes, adding an Enhancement Shaman is an insane damage boost. This buff is so valuable that, combined with Enhancement's decent showing on its own, Enhancement has been bumped into the A-tier for when you can group it properly with other melee.

Enhancement has one of the more complete toolkits and has probably seen the most positive feedback for the longest period of time compared to other DPS specializations. Enhancement has mid-tier sustained single-target damage, competitive cleave, decent utility, and reasonable cooldowns for solid burst.

While Enhancement may be more of an uncommon spec to see, it is solidly in the B-tier, but is easily in the A-tier with a solid melee group to buff. It is, simply put, a solid spec, and well-deserving of a melee spot in most groups.

Windfury Totem is just absolutely insane at the moment when paired with the right group, and brings the value of an Enhancement up substantially in Mythic encounters. Retribution has one of the better burst setups in the game thanks to the combination of Execution Sentence , Final Reckoning , and Final Verdict both for single-target and AoE. Retribution now also has extremely competitive execute damage thanks to The Mad Paragon with Hammer of Wrath.

Retribution's sustained damage is quite competitive and its burst is top-tier, giving Retribution some very real strengths. It is also worth noting that as a Paladin, they have access to Blessing of Protection , which is incredibly useful on some fights, enough so that you could plan some strategies around immunities and BoPs. Immunities specifically are going to be invaluable in Sanctum of Domination, making Retribution an excellent choice.

Demonology is potentially going to be the dark-horse of Sanctum: on its own, Demonology already does top-tier single target damage with a strong 1-minute burst window, but Demonology has possibly the most room for improvement out of any DPS specialization in the game. Demonology is the only DPS specialization that actually gains damage from having a larger health pool, thanks to the talent Demonic Consumption. This leaves room for some interesting possibilities, where you could give Demonology some very large damage increases to their burst windows if you were willing to coordinate support from other classes and use cooldowns such as Rallying Cry for their benefit.

Whether or not this is viable in the raid depends on the encounter, but it certainly creates some unique possibilities for Sanctum of Domination. It is worth emphasizing — even without any sort of coordination, Demonology is extremely competitive on its own as a single-target DPS, and is looking to be the best Warlock specialization on multiple encounters.

November 6 update: Now that the tier has been out for several months and players have gotten more and more comfortable with the encounters, Fire has shown to be just as competitive once again as Arcane and Frost. Fire offers an excellent 1-minute burst window for incredible burst on both AoE and single-target, with the versatility to be strong on any raid encounter. Fire's strengths include that they're fully mobile, solid execute damage, Mages still have the best defensive toolkit in the game, and they are one of the most mobile ranged classes.

At the moment, all three Mage specializations are extremely competitive, and are strong enough that you could play whichever one you enjoy most. Arcane brings all of the bells and whistles that Mages enjoy, with incredibly strong movement, survivability, and utility basically everywhere you would want it. Arcane has a specific niche in raid right now, which is single-target damage and the burst that they bring from their legendary choice along with Arcane Power.

Their damage toolkit has several strong uses for Sanctum of Domination, but overall they just bring the most single target damage out of any mage specialization, which is what keeps them in the A-tier. Every raid needs a Mage, and Arcane is looking to be the most useful specialization overall for Sanctum.

July 13 update: Frost Mage is looking significantly better than we thought and has been bumped into the A-tier. Arcane and Frost are super close in power, with Frost pulling ahead on 2-target cleave and Arcane pulling ahead on burst. They are close on single-target however, meaning both are viable.

Frost Mage has come a long way in Shadowlands, and is actually quite decent going into Sanctum of Domination. Frost has decent sustained single-target damage, but it excels at two things: funnel damage and target stacked cleave.

Freezing Winds is quite strong for cleave specifically, and is one of Frost's competitive niches at the moment. Again, while Frost is decent at single-target damage, their true strength lies in cleave, and specifically for funneling. Unfortunately, Sanctum of Domination is not really a raid where this will shine, but there possibly are still at least a couple of encounters where Frost will be the preferred Mage specialization.

August 4 update: Marksmanship has been performing significantly better than expected, specifically on Mythic Sylvanas. This is in part to the design of the fight for phase 1 and phase 2 being absolutely perfect for their Night Fae Covenant Legendary, Fragments of the Elder Antlers.

The arrows in p1 and the adds in p2 are perfectly clustered in 4-target setups that enable Hunters to help hard carry parts of the phases. Marksmanship still excels at target cleave and offers decent AoE burst with cooldowns, but unfortunately neither of these is particularly useful inside Sanctum of Domination apart from Sylvanas. Marksmanship's sustained single-target, which is the most important damage profile for Sanctum, is mid-tier even with the new Legendary Bow.

Hunters are also still one of the least durable classes in the game but they can get by with just their immunity in most encounters.

November 6 update: Beast Mastery has been performing quite well leading up to the patch, and deserves to be bumped up into the A-tier with Marksmanship. Beast Mastery brings excellent sustained single-target damage, but is still one of the least durable DPS classes which can be a problem during progression.

Beast Mastery's real strength comes from movement, as the spec is the single best ranged spec in the game at dealing with movement. The spec also offers some decent sustained cleave damage from Beast Cleave , but if you choose to go Night Fae for Wild Spirits , then Hunters suddenly have some of the best AoE burst in the game thanks to the legendary combination. If you can deal with the poor survivability, Hunters are an excellent choice for the raid and even can carry some of the specific phases of the harder encounters.

While not as strong as the A-tier specializations, these specs are still viable, and will not be uncommon in raid groups. Some of these might be rarer to see, but more so because the other specs of that class are just so much stronger. November 6 update: Feral is one of the best specs in the game at the moment for sustained single target damage. They still are a melee without significant utility, but their damage output alone is enough to warrant an upgrade on the list.

Feral brings excellent single-target damage at the moment, but this is the only area in which it is competitive. Ferals have strong defensive cooldowns, but they are lacking when it comes to utility compared to most other melees. They do not bring a required raid buff, they do not bring any raid cooldowns, and they do not bring an immunity. The only utility that Ferals offer is Stampeding Roar , which other druids also bring. If Ferals were not competitive in single-target, they would be in a dire spot, but luckily they are competitive enough that a good feral is still going to be quite competitive in Sanctum of Domination.

It is worth pointing out however, Feral suffers substantially in almost every other type of damage profile outside of single target. November 6 update: As the raid has gotten nerfed over time, the cleave and 3-minute burst window that Destruction brings has proven less valuable compared to raw single target damage output.

With the current level of gear and tuning, Destruction has lost some of its power and usefulness compared to other specs like Demonology. Destruction is another ranged DPS specialization that excels in almost all situations in the new raid tier. Destruction is decent in sustained single-target, brings excellent burst damage thanks to Summon Infernal , and most important brings some of the strongest 2-target cleave thanks to Havoc. Warlock still brings all of their normal raid utility and survivability, which is going to be especially important in the later encounters of Sanctum.

Destruction specifically is going to excel at Kel'Thuzad , where the combination of several unique damage profiles in a single encounter makes well-rounded specializations like Destruction invaluable.

However, Unholy has some other excellent strengths that still make them a solid pick-up for any raid group, with the biggest strength being burst DPS. Army of the Dead is still an insane burst cooldown that puts Unholy in the top-tier of single-target burst classes, especially during lust. DoTs, pets, ranged attacks, and extremely powerful defensives also make them one of the melee that is most resistant to downtime away from the boss. Unholy brings decent sustained single-target damage and strong execute damage, making them a solid choice in Sanctum of Domination.

However, Anti-Magic Zone received substantial nerfs in Patch 9. Elemental Shamans have gotten substantially better in the last few months of Shadowlands, and are now a top-tier, well-rounded specialization similar to Destruction Warlocks and Balance Druids. Elemental's main strength is that it brings top-tier single-target damage in a build that still gives it exceptional cleave and AoE, allowing them to excel at fights such as Kel'Thuzad and Sylvanas where several unique damage profiles are found throughout the encounter.

Elemental Shamans, purely from DPS, would actually be ranked higher than Destruction Warlocks, but are a bit lacking in the raid utility and durability that Warlocks bring, so they are placed slightly lower.

The one major advantage that Elemental has over Destruction however is movement - Elemental Shamans are easily in the top 3 of ranged specializations who can deal with forced movement most efficiently. Elemental is looking to be excellent going into Sanctum of Domination however, and is a strong option for all of the encounters. August 4 update: Arms has passed Fury majorly, and has shown itself to be one of the strongest overall specs for Sanctum of Domination.

Now that Arms is the preferred Warrior spec, combined with Fury's lackluster showing in the last few weeks, Fury and Arms have effectively swapped places in the A and B tiers. Fury Warriors are a strong melee option that excel at two things: execute and stacked target cleave.

However, Fury has also gotten progressively stronger at sustained single-target damage as well, and is now a decent single-target DPS specialization.

While Warriors have multiple strong Covenant options, they can choose Venthyr which gives them access to Condemn , a very powerful ability that gives Fury strong opening burst and excellent execute damage. By no means am I a DH expert, but the amount of crit and vers on your gear seems awefully low.

Well, that depends. I ran mechagon heroic to get some gear for my undergeared DH and on the first boss Troll King? I peaked at 87k dps. I think we also pulled all the mobs around the boss too though.

Aggroing the mob from the tanks must be avoided as much as possible, as this frequently means death of that DPS. Even if the healers can spam healing to keep that DPS alive, they will need to spend a lot more mana doing so. Without any help to reduce threat generation, out-threating the tank will be common, which means the DPS will need to reduce their damage output or even hold back their attack in order to avoid this.

Fortunately, DPS classes have many passive talents as well as active abilities to reduce threat generation. Usually it is good to max the passive talents that reduce threat generation of your primary damaging abilities. For active abilities, some remove the players from mobs' aggro list temporarily e. Those temporary abilities should only be used when the DPS players have already aggroed. On the other hand, classes with permanent threat reduction abilities can use them immediately when aggroed, but during boss fight, it is more preferable to use them before drawing aggro.

In the old time, when to use them was mainly guess work. Now we have a few addons that give fairly accurate estimation of the threat generated by everyone: Omen or KLH Threat Meter.

During boss fights, rogues, mages and warlocks should watch the threat meter closely and cast Vanish, Invisibility and Soulshatter respectively when their threat is high. With the best threat reduction talent in the game, hunters may want to use Feign Death earlier and whenever its cooldown ends, until it is certain that the threat will not catch up with that of the tanks for the rest of the fight.

For the rest who do not have any of the above threat reduction abilities, temporarily lowering the damage output when the threat is high is the only choice. Mana management is important for mana-using DPS classes. Mana should not be a problem during trashing clearing if you ensure good amount of mana before every pull. However, during long boss fights, running out of mana oom can be a problem. The damage output of most of the mana-using DPS classes drops drastically when oom, so we should try to avoid this.

Use abilities like [ Evocation ] or [ Aspect of the Viper ] when needed. Always bring some mana potions to boss fights. Having a reasonable amount of mp5 or spirit for some classes from the gear is important. How much is enough varies among classes and specs.

You will probably need some trial and error before finding out the amount you need. A dead DPS produces zero damage. To maximize your total damage output, the important of staying alive cannot be emphasized enough. First of all, make sure you have reasonable health for the particular fight. This is especially important for fights that everyone is certain to receive some damage e.

Shade of Aran fight. Second, walk out of danger ASAP. Many bosses have AOE abilities that do high damage e. Keli'dan the Breaker or cause instant death e. There are also many fights that circles of damaging zone forms under the feet of random players regularly e. Grand Warlock Nethekurse , Nightbane. Make sure you run out of it right away, even if this means canceling a spell you are casting.

Third, don't be cheap and drink a healing potion if your health goes too low. Sometimes your healers maybe busy enough at healing the tank, so use your bandage as well if you know you are not getting any healing soon.

Although not much can be done for a 5-man instance group, synergy between different classes in raid can produce significant improvement in performance. Concerning the whole raid, if there are a lot of mana-using DPS, having a shadow priest help a lot with mana regeneration; if the group is melee heavy, warrior's [ Sunder Armor ] or rogue's [ Expose Armor ] debuff helps a lot.

Okay so after digging through it and seeing what I should be doing. Is that what its called. So if its 3k dps. With a error of dps. So i feel good about that. Thank you for your help!



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