Where to get volcarona in black




















The first floor is hazardous, with two patches of quicksand which may suck passersby into the second chamber. A nearby scientist explains that if players walk over the middle of the quicksand, or run anywhere near it, they will fall through the floor.

However, walking slowly anywhere besides the middle of the quicksand is safe. Behind the furthest patch of quicksand is a Backpacker who has found two rare Fossils. At the lowest reachable floor, the player will encounter Alder and Ghetsis , with the latter giving a brief speech before leaving. After completing the main game, a new entrance will open up on the bottom floor of the castle. The player will enter a complex maze and chase a Team Plasma Grunt, who must be fought to continue through the maze.

After defeating the Grunt, he will explain that he was lookout for a sage who was experimenting. The player can find one of the Seven Sages , Ryoku , towards the southern part of the maze. After he is taken away by Looker , the player can continue to the shrine of Volcarona and battle it.

After continuing west through the maze, the player can travel up some stairs to the other exit of Relic Castle, where TM26 Earthquake is found. In Black 2 and White 2 , most of the Relic Castle has become filled with sand and is inaccessible, leaving only the first two floors which are still accessible via the Desert Resort , and a portion of the lowest floor—including Volcarona's room—which is accessible via the Relic Passage.

Relic Castle appeared in The Adventure , where both Red and his Pikachu were seen entering the castle. Inside the castle, Pikachu accidentally stepped into a sand pit, causing it to fall down into Volcarona 's room.

Pikachu battled Volcarona and managed to defeat it, but was then suddenly confronted by a Landorus , which attacked. They successfully found it, only for Alder to then seemingly betray Shin and claim the Light Stone for himself. After Shin had defeated Alder's Volcarona , he revealed that he had only feigned betrayal as a test to see he was worthy to be a Hero. There used to be no way to go farther, but now the sand will let you reach a door that you couldn't get to before. You will soon run into a Plasma Grunt.

Follow him. He will fight you with an L64 Krookodile. Go south from the Plasma Grunt and keep going southwest until you find Ryoku, one of the six sages. Talk to him to get TM04 Calm Mind. Volcarona is at level Def stat. Opponents aim only at the user.

It may also confuse the target. It may also raise the user's Sp. Atk stat. Atk and Sp. Def stats. TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM10 Hidden Power?? TM15 Hyper Beam 90 5 -- The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. TM16 Light Screen -- -- 30 -- A wondrous wall of light is put up to suppress damage from special attacks for five turns. TM17 Protect -- -- 10 -- It enables the user to evade all attacks.

Its chance of failing rises if it is used in succession. TM20 Safeguard -- -- 25 -- The user creates a protective field that prevents status problems for five turns. TM21 Frustration?? TM22 Solarbeam 10 -- A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. TM27 Return?? TM29 Psychic 90 10 -- The target is hit by a strong telekinetic force. It may also reduce the target's Sp.

TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM35 Flamethrower 95 15 10 The target is scorched with an intense blast of fire. TM38 Fire Blast 85 5 10 The target is attacked with an intense blast of all-consuming fire. TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes. The attack lands without fail. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM43 Flame Charge 50 20 -- The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. TM44 Rest -- -- 10 -- The user goes to sleep for two turns.

It fully restores the user's HP and heals any status problem. TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. TM50 Overheat 90 5 -- The user attacks the target at full power.

The attack's recoil harshly reduces the user's Sp. TM59 Incinerate 30 15 -- The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM61 Will-o-wisp -- 75 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn. TM62 Acrobatics 55 15 -- The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power. The user must rest on the next turn. The targets' Sp. Atk stat is reduced. TM84 Poison Jab 80 20 30 The target is stabbed with a tentacle or arm steeped in poison.

It may also poison the target. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. The copy serves as the user's decoy. TM93 Wild Charge 90 15 -- The user shrouds itself in electricity and smashes into its target.

It also damages the user a little.



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